Prismqi

Light work.

A natively unified creative suite. Photography, design, and video —one substrate, refracted into three studios.

The suite tax

Your tools don't talk. They take turns.

Every suite on the market is separate programs welded together at the file format. The seams are where work goes to die.

The handoff tax.

Moving a photo into the layout is an export, a re-import, and a prayer. Every trip between apps is a trip you pay for.

The render drift.

The same project produces different pixels on different machines — and no tool can tell you why.

The lock-in.

Opaque project files that only one application, on one license, from one company, can read.

The switching cost.

A still, a design, and a cut means three apps, three mental models, three sets of muscle memory.

Get to know the engine

Everything was one beam all along.

A prism doesn't create color. It reveals it. Prismqi runs every discipline on one document model, one evaluation graph, one cache, one color core.

Document.

The project is a database with full history. Time-travel, branch, and merge your work like code.

Graph.

Every edit is a node in one evaluation graph. A still is a one-frame sequence; a layer is a projection.

Cache.

Content-addressed from the ground up. Rendering is incremental — only what changed gets computed, ever.

Color.

Scene-linear at the core, display transforms only at the edge. Every pixel color-managed by construction.

The studios

Three rooms. One house.

Each studio is the same engine wearing different tools.Nothing is ported, because nothing is separate.

Mountain lake reflections — photography

Studio 01 — ships first

Photo

The negative was never the photograph.

A photographer's whole loop on one graph: ingest, cull, develop, catalog, export. A fully reorderable, non-destructive stack — the same grading nodes the edit bay uses — with scopes, local adjustments, and deterministic output.

Catalog, cull, develop, export
Mondrian, Composition II in Red, Blue and Yellow — design

Studio 02

Design

Vector, pixel, and text in one coordinate space.

Brand work, layouts, retouching — with layers that are projections of the same graph. Retouch the photographinside the layout document, because there is no other app to switch to.

Vector + pixel + text

Studio 03

Video

One graph, timed.

Cut, grade, and deliver on the timeline view of the same engine. The grade you built for a still applies to a clip unchanged — a still was always a one-frame sequence.

Edit, color, deliver

Determinism

Same project. Same pixels. Forever.

The same project renders bit-identically on every machine, every GPU, every re-open. Previews don't lie. Archives don't drift.

=Machine A, todayMachine Z, years later

Open format. Open API.

Your work outlives the app.

The project format is published, documented, and versioned.Your media is never trapped inside the product — and the automation surface is the same one we build with.

Open format.

Readable, diffable, and renderable with or without us. Closed application, open work.

Agent-native.

One API boundary: what first-party features use is what scripts, plugins, and agents use.

Local-first.

No accounts. No telemetry. No cloud dependency. Offline because it lives offline.

Questions

What, when, how much.

What is Prismqi?
A unified creative suite for photographers, designers, and video editors — cataloging, RAW development, page and vector design, editing, and color — running on a single shared engine.
When can I use it?
It is in early development. Photography ships first, then design, then video. This site will change when there is something real to put in your hands.
Will it be open source?
The application is closed source. The project format is open — published, documented, and versioned — so your work is never trapped inside the product.
What about pricing?
Undecided. The design center is local-first software you own, not a subscription you rent.
Why "Prismqi"?
A prism splits one beam into a full spectrum: one substrate, many studios. Sibling of Waveqi, where waves are sound — and light is everything else.